| SCOREKEEPING |
Scorekeepers Helper
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Beginning with Match 1, write the players
names (both first & last, ID#'s, H/C, and
"Race To") on the score
sheet. It doesn't matter which
player wins the lag. Print the "Home
Team" player on the top and print the
"Visiting Team" player on the bottom.
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Made on Break (MOB)
- The number of balls made on the break are
marked in the (MOB) column of the breaking
players score sheet
after every break. Stripes and Solids
combined. If the breaker makes a
ball(s) and
scratches, it's still marked in the (MOB)
column only.
- The only column marked on the break shot
is the (MOB). No marks are ever made
in the
(COMP) or (MISS) columns.
Note: After the break, mark "ONLY ONE" hash
mark in "ONE" of the following 3 columns
of the score
sheet for "EACH" player shooting - (COMP),
(MISS) or (DEF) until the game is over.
The only time you would mark 2 boxes on
the score sheet at the same time for the
same shot is if the player has made a ball
that is not called. This would be
marked in the Dead Ball Column.
Follow this procedure for the entire
match. Marks are made in each column for the
entire match.
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Completions (COMP)
- If the shooting player makes the ball in
the called pocket mark it as a (COMP).
- If the shooting player makes their ball
but scratches the cue ball, it is still
marked as a (COMP), but ball in hand to
their opponent.
- If the shooting player makes their ball
"plus" another ball it is marked as 1
(COMP). If only one ball has been
called, you would mark the extra pocketed
ball in the dead ball column.
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Misses (MISS)
- If the shooter misses their called pocket,
mark it as a (MISS).
- If the shooter calls a pocket and the ball
goes in a different pocket, mark it as a
(MISS). Mark the incorrectly made ball
in the dead ball column.
- If the shooter misses their called pocket
and another ball goes in, mark it as a
(MISS). Mark the incorrectly made ball
in the dead ball column.
- If the shooter is "hooked" on their ball
and is only trying to hit their ball, mark
it
as a (MISS), unless they
called a pocket and completed their
shot, then mark it is a (COMP) "or" actually
called a defensive shot, then mark it as a
(DEF).
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Defensive Shots (DEF)
- Since this is "call pocket" game, the
shooter must call their shot to a pocket or
a call a defensive shot.
- If the shooter pockets a ball on a
defensive shot, mark it as a (DEF). (Defense
Down)
- If the shooter calls a defensive shot, it
is ALWAYS marked as a "Defense" NO
EXCEPTIONS! If the shooter is simply
trying to hit their ball, because they are
"hooked", this is marked as a (MISS).
See Misses above.
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Left On Table (LOT) When The
Game Is Over:
- If the losing player has balls left on the
table, the total number is marked in their
(LOT).
- If the losing player shoots an early (8),
there may be both solids and stripes left on
the table.
In this case, mark the number of balls each
player has left on the table in their own
(LOT) column.
- If the losing player scratches the (8),
the player who wins gets the 8 marked
in their (LOT) column.
- If the breaking player makes the (8) on
the break, the remaining balls left on the
table are added
to both players (LOT) column with the
breaking player credited with the lower
count of
stripes or solids and the opponent or loser
with the higher count.
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Games Won/Lost - Match Over:
- Each player is marked for "Games Won or
Games Lost" in each game. Note: the games
won for one player will equal the
games lost for the other player.
- At the end of the match, color in the "W"
& "L" circles for the appropriate players.
- Total all hash marks for each column. Write the
total in the box located in the upper right
hand corner of
each column.
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Click here to download a
copy of the TAP Score Sheet |
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