Scorekeepers Helper
1. Write the players name (both first & last, ID#'s, H/C, and "Race To" on the score
sheet.
It doesn't matter which player wins the lag. The "Home Team" player always goes on top. "Visiting Team" player always goes on the bottom.

2. Made On Break (MOB)
a) The number of balls made on the break are marked in the (MOB) column of the breaking  players score sheet
after every break. Stripes and Solids combined. If the breaker makes a ball(s)
and scratches, it"s still marked in the (MOB) column only.
b) The only column marked on the break shot is the (MOB). No marks are ever made in the
(COMP) or (MISS) columns.
Note: After the break, mark "ONLY ONE" hash mark in "ONE" of the following (3) columns of
the score sheet for "EACH" player shooting- (COMP), (MISS) or (DEF) until the game is over.
You will "NEVER" mark (2) boxes on the score sheet at the same time for the same shot.
Follow this procedure for the entire match. Marks are made in each column for the entire
match.

3. Completions (COMP).
a) If the shooter makes the ball in the called pocket mark it as a (COMP).
b) If the shooter makes their ball and scratches it is still a (COMP), but ball in hand to their
opponent.
c) If the shooter makes their ball ?plus? another ball it is marked as (1) (COMP) or (2) if both balls have been called. If only one ball has been called and you have a dead ball column, you would mark the extra pocketed ball in this column.

4. Misses (MISS).
a) If the shooter misses their called pocket, mark it as a (MISS).
b) If the shooter calls a pocket and the ball goes in a different pocket, mark it as a (MISS).
c) If the shooter misses their called pocket and another ball goes in, mark it as a (MISS).
d) If the shooter is "hooked" and is only trying to hit their ball, mark as a (MISS), unless they
called a pocket and made it (COMP) "or" called a (DEF).

5. Defensive Shots (DEF).
a) Since this is "call pocket," when a player shoots, they must call a pocket or a defense.
b) If the shooter pockets a ball on a defensive shot, mark it as a (DEF).
c) If a player calls a defensive shot, it is ALWAYS marked as a "Defense" NO EXCEPTIONS!

6. Left On Table (LOT) - When The Game Is Over –
a) If the losing player has balls on the table, the total number is marked in their (LOT).
b) If the losing player shoots an early (8), there may be both solids and stripes left on the
table. In this case, mark each player for the number of balls they have left on the table in their
own (LOT) column. If the losing player scratches the (8), the player who wins gets the 8 marked
in their (LOT) column.
c) If the breaking player makes the (8) on the break, the remaining balls left on the table are
added to both players (LOT) column with the breaking player credited with the lower count of
stripes or solids and the opponent or loser with the higher count.

7. Games Won/Lost-Match Over:
a) "Each" player is marked for "Games Won or Games Lost" in each game. Note: the games
won for one player will equal the games lost for the other player.
b) At the end of the match, color in the "W" & "L" for the appropriate players.
c) Total all marks in each column. Write the total in the box located in the upper right hand
corner of each column.



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